A sculpt piece of a metro station in Paris, called Abbesses. Zbrush sculpted parts, baked to low poly, and rendered in Unreal engine 4.
All textures up to 2K.
It is not meant to be a full blueprint replica of the real thing, but more of a generalistic shape/silluette aproach representation, optimized enought for use in a game.
All textures are smart material blend bashing in substance painter. All baking done in substance painter as well. Retopo assisted with Wrapit.
Hope you enjoy taking a look, as much as I had making it.
Feel free to feedback.
More to come soon.
(please... be patient...)