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A modular environment scene. 128 - 2048 resolution maps, prop maps and tiles.
Real time GI enabled on the main directional light. All lights are real time. Expensive, but I wanted to test it.

Modeling and texturing all done by me, some machine models I had to grab from the web though, optimize and or retopo, It would take way more time to complete the scene otherwise.
One directional light, a skylight (cubemapped) and instanced point lights. All real time.

I created 2 materials with substance designer, the plastic ceiling on top of the metal parts, and a basic concrete. The roof is available on substance share:https://share.allegorithmic.com/libraries/4832
The rest of the module textures, are a fusion of custom grunges, and smart material bashing, from substance share. All textured in substance painter, 128 - 2K maps.
The moss and oil on walls and ground are a height blend lerp plugged into the shaders, roughness and color.

shots with real time GI feature enabled

shots with real time GI feature enabled

walk around gif

walk around gif

color, normal and roughness passes from the engine

color, normal and roughness passes from the engine

engine actors

engine actors

modular palette

modular palette

geometry

geometry

2K map

2K map

2K map

2K map

2K maps layout

2K maps layout

bakes; all done in substance painter

bakes; all done in substance painter

roof material

roof material

ground concrete tiles

ground concrete tiles

references

references

quick progress gif

quick progress gif