A modular environment scene. 128 - 2048 resolution maps, prop maps and tiles.
Real time GI enabled on the main directional light. All lights are real time. Expensive, but I wanted to test it.
Modeling and texturing all done by me, some machine models I had to grab from the web though, optimize and or retopo, It would take way more time to complete the scene otherwise.
One directional light, a skylight (cubemapped) and instanced point lights. All real time.
I created 2 materials with substance designer, the plastic ceiling on top of the metal parts, and a basic concrete. The roof is available on substance share:https://share.allegorithmic.com/libraries/4832
The rest of the module textures, are a fusion of custom grunges, and smart material bashing, from substance share. All textured in substance painter, 128 - 2K maps.
The moss and oil on walls and ground are a height blend lerp plugged into the shaders, roughness and color.