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game boy pocket _ substance designer

I wanted to do something a bit whack with substance, so what about a small tribute to my first console!
Nintendo Game Boy pocket.

All procedural within substance designer (except for the godfather logo on the screen).

Iray renders, within substance designer

Iray renders, within substance designer

the screen pixelises all kinds of inputs with a pixelise node (available in substance share)

the screen pixelises all kinds of inputs with a pixelise node (available in substance share)

color(blended on multiply AO), heights, normals and roughness+metallic

color(blended on multiply AO), heights, normals and roughness+metallic

procedural aspects; buttons, chassis and screen, color, shape, scale and roughness. The normals follow the overall shape.

procedural aspects; buttons, chassis and screen, color, shape, scale and roughness. The normals follow the overall shape.

substance designer...yep... a bit messy.

substance designer...yep... a bit messy.

maps and openGL windows

maps and openGL windows