I wanted to do something a bit whack with substance, so what about a small tribute to my first console! Nintendo Game Boy pocket.
All procedural within substance designer (except for the godfather logo on the screen).
Iray renders, within substance designer
the screen pixelises all kinds of inputs with a pixelise node (available in substance share)
color(blended on multiply AO), heights, normals and roughness+metallic
procedural aspects; buttons, chassis and screen, color, shape, scale and roughness. The normals follow the overall shape.
substance designer...yep... a bit messy.
maps and openGL windows