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Cave _ Houdini and Unreal 5

An experiment on making caves on a parametric randomized basis.
Everything is procedural in Houdini Fx, with some manual touchups here and there.

The light globes are emissive, it works nice in Lumen.
Didnt use Nanite, as is not triplanar ready at the moment. But performance is good, and the meshes are dense...

Unreal 5 looks promising.

3 materials total, with instanced material functions for triplanar projection

3 materials total, with instanced material functions for triplanar projection